Quick Access
1) Create action instruction
The instructionupdate_leaderboard runs on the base layer immediately after commit.
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// program instruction
pub fn update_leaderboard(ctx: Context<UpdateLeaderboard>) -> Result<()> {
let leaderboard = &mut ctx.accounts.leaderboard;
let counter_info = &mut ctx.accounts.counter.to_account_info();
let mut data: &[u8] = &counter_info.try_borrow_data()?;
let counter = Counter::try_deserialize(&mut data)?;
if counter.count > leaderboard.high_score {
leaderboard.high_score = counter.count;
}
msg!(
"Leaderboard updated! High score: {}",
leaderboard.high_score
);
Ok(())
}
// instruction context
#[action]
#[derive(Accounts)]
pub struct UpdateLeaderboard<'info> {
#[account(mut, seeds = [LEADERBOARD_SEED], bump)]
pub leaderboard: Account<'info, Leaderboard>,
/// CHECK: PDA owner depends on: 1) Delegated: Delegation Program; 2) Undelegated: Your program ID
pub counter: UncheckedAccount<'info>,
}
2) Build the commit instruction with the action
The commit instructioncommit_and_update_leaderboard runs on the ER and schedules the commit with action.
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// commit action instruction on ER
pub fn commit_and_update_leaderboard(ctx: Context<CommitAndUpdateLeaderboard>) -> Result<()> {
let instruction_data =
anchor_lang::InstructionData::data(&crate::instruction::UpdateLeaderboard {});
let action_args = ActionArgs::new(instruction_data);
let action_accounts = vec![
ShortAccountMeta {
pubkey: ctx.accounts.leaderboard.key(),
is_writable: true,
},
ShortAccountMeta {
pubkey: ctx.accounts.counter.key(),
is_writable: false,
},
];
let action = CallHandler {
destination_program: crate::ID,
accounts: action_accounts,
args: action_args,
escrow_authority: ctx.accounts.payer.to_account_info(), // Signer authorized to pay transaction fees for action from escrow PDA
compute_units: 200_000,
};
let magic_action = MagicInstructionBuilder {
payer: ctx.accounts.payer.to_account_info(),
magic_context: ctx.accounts.magic_context.to_account_info(),
magic_program: ctx.accounts.magic_program.to_account_info(),
magic_action: MagicAction::Commit(CommitType::WithHandler {
commited_accounts: vec![ctx.accounts.counter.to_account_info()],
call_handlers: vec![action],
}),
};
magic_action.build_and_invoke()?;
Ok(())
}
// commit action context on ER
#[commit]
#[derive(Accounts)]
pub struct CommitAndUpdateLeaderboard<'info> {
#[account(mut)]
pub payer: Signer<'info>,
#[account(mut, seeds = [TEST_PDA_SEED], bump)]
pub counter: Account<'info, Counter>,
/// CHECK: Leaderboard PDA - not mut here, writable set in handler
#[account(seeds = [LEADERBOARD_SEED], bump)]
pub leaderboard: UncheckedAccount<'info>,
/// CHECK: Your program ID
pub program_id: AccountInfo<'info>,
}
Execute multiple actions
You can commit multiple accounts and chain several actions. Actions execute sequentially.Copy
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let magic_builder = MagicInstructionBuilder {
payer: ctx.accounts.payer.to_account_info(),
magic_context: ctx.accounts.magic_context.to_account_info(),
magic_program: ctx.accounts.magic_program.to_account_info(),
magic_action: MagicAction::Commit(CommitType::WithHandler {
commited_accounts: vec![ctx.accounts.counter.to_account_info(), ...],
call_handlers: vec![call_handler, ...],
}),
};

